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With 35 424 copies sold in the first week, the album opened in fourth position on the Oricon Chart. As a result, SCANDAL is the only girl group to have ever had all four of its albums debut in the top 5 of the Oricon charts. Pink Sapphire, a band from the 1990s, formerly held the record for having the most top-five albums with three.
The first single from the album, HARUKAZE (Spring Breeze), which was written especially for the anime Bleach and used as the fifteenth opening, was released on February 22, 2012. The song buys 25,921 copies and debuts in position 6 on the Oricon chart and in position 2 on the Billboard chart for the animation genre.
They released the digital single Epic sony queens Taiyou Scandalous (Scandalous sun), written with the assistance of NAOTO of ORANGE RANGE, on June 19. The song debuted at the top of the daily Rekochoku chart. The single Epic sony queens, which includes two previously unreleased tracks (Dobon Dobondo – Cherry Jam and Koi no Hajimari wa Diet), is released physically on July 11. These songs feature the girls experimenting with new sounds that are reminiscent of electro-pop and hip-hop. The song became the most successful single of SCANDAL’s history after selling 31 583 copies and debuting at number two on the Oricon chart.
Pin Heel Surfer, Epic sony queens which was released on September 12 and has since sold 11,300 copies, is currently at the ninth position on the Oricon list. Sony and Epic Games have been partners financially for a while; just last year, Sony gave Epic $200 million. In 2022, Sony has made the decision to increase its investment in Epic in order to gain early access to its metaverse plans.
A $2 billion investment round has just been disclosed by Epic Sony Queens, with $1 billion coming from Sony and the remaining $1 billion coming from Lego owning company KIRKBI. In a statement, Epic stated that “all three firms strongly appreciate both artists and gamers and aspire to build new social entertainment investigating the connection between digital and physical worlds.”
This investment, together with Epic’s recently announced Unreal 5 game engine, according to Sony President and CEO Kenichiro Yoshida, would “accelerate our numerous endeavors, such as the development of new digital fan experiences in sports and our virtual production ambitions.”
The term “metaverse” is widely used in the higher echelons of the game industry. Just last week, Epic Sony Queens and Lego unveiled a new collaboration to create a metaverse with a Lego theme. A “immersive, creatively inspirational, and engaging digital experience for youngsters of all ages,” as Lego put it.
The metaverse is having a hard time attracting actual customers, while being well-liked among CEOs and executives. Axie Infinity, The Sandbox, and Decentraland are all battling to retrain gamers as their game’s NFT values and trade volume decline, according to a recent article. These are simply early examples, say proponents of the metaverse, and further iterations will be more effective.